Developing Perontor 11: First attempt at Forests


Numerous changes and improvements. Some visible, some not.

  • Shrines are now placed at the “pentagonal poles.” These might stay as shrines of various types, or  I might swap them for something else.
  • First attempt at placing trees
  • Fixed the Tile.Azimuth function so the automatic camera centring works.
  • Tiles now know about their neighbouring tiles
  • Tiles are now highlighted when you click on them
  • Continuing to optimise the code.

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