After some time off, I finally managed to summon the enthusiasm to find and fix some bugs. So, PROGRESS 😀
- New commanders/generals are now added into the turn-structure properly
- The Character Activation panel (top right) now works properly
- Also, I’ve decided on a “we go” system, so I know now what I should work on next: I need to draw some nice arrows to represent planned moves.
A new threat
While Yonna may be mine, and Thessa’s resistance to my attack is proving pretty feeble, unfortunately I have a new problem to deal with: Capria of the Bannor have declared war on me. And worse still, they’ve founded a new city on the coast blocking off my frontlines from my orchish heartlands. I suppose it’s unsurprising, as they’re the holy crusaders of the game, and it’s only natural that they have taken a dim view of my aggressive expansion. Still, it’s another problem that will have to be dealt with. Their new fledgling settlement, Tentatio-onis is in my way, and it will have to go.
So, now that the west has been won (well, at least the north-west) it’s time to explore the lands to the south. However, first I’ll have to get past the sea monsters that have started patrolling these waters. Once the turtle has been dealt with, I’ll be free to swarm through the southern jungles.
This is the last settlement I plan on building for quite some time. From now on, we'll be on the offense.
My little peninsular empire is up and running nicely. I now have warrens in my three cities,s and the orcs up on Renegade Hill have built a couple of galleys. We will ride out on the next tide and wash up upon the western isles as a unstoppable force that even King Canute would trouble to turn.