Ele:FE – The Adventures of Nabeanice (Chapter 4)


in the immediate future, there can only be war.

So, I travelled back to a previous save, killed the air shrills again, and then before i could get to Magnar, this random event kicked in. Oddly, this event appears to have no impact on the AIs’ thought process as in the very next turn:


I thought Blood Season was making everybody angry?

I decide that I should probably take Magnar up on his generous offer. While I was aiming to enslave all his settlements, I haven noticed something: somewhere in-between  the air shrills, the bug, the reloading, the air shrills again, and repeatedly killing Lord Magnar, it looks like Yithril have increased their strength. A lot 😦

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The winds of fate blow fair for Blackstead and, as the town is far away from dangerous borders (and boats don’t exist in this game as far as  I can tell) the inhabitants devote themselves to a life af academic study.


This is one of the game features that I quite like

This seem to be going pretty well. The scoreboard on the  left suggests that I’m in second place, and only narrowly behind Yithril. And my new friends, the Tarth have offered up a trade treaty. Hopefully this will lead to an economic boom and I can expand outwards as quickly as possible.

Except that Magnar have gone and declared war on me. And attacked some of my pet spiders.


Magnar destroys one of my spiders. The bastard.

Well, I guess this means war! I quickly mobilize Nabeanice and friends for a counter attack. Which goes well! Magnar is dead!


Magnar is not dead

So much for that.

This sequence of events continues for a while: I move into Magnar’s territory and get ready to strike on a city. The invincible Magnar somehow sneaks behind my army and harasses any en route reinforcements or threatens to take out my outposts. Which should be guarded, but I’m low on troops. Actually, the whole game is a little low on troops, which is maybe why the tactical combat part of the game still feels pretty pointless. This is something the Total War series does a lot lot better.

Anyway, back to the war with Magnar. Except, there are loads and loads of air shrills getting in the way. As in, several armies full of air shrills. And as far as I can tell, they don’t belong to Magnar. Although, they don’t appear to be attacking him either. I know that if that many air shrills showed up on my doorstep, I’d be out of the game by now.

So, time to kill some air shrills.


I can take them, no both. Then I will crush Magnar.


And there’s a second army of the critters. This one is lead by an air elemental

After I fight off the 3rd and final army of air shrills, I find that my army has made it into Curgen’s Hold, Magnar’s capital city.


Victory is surely mine?

Except  that I haven’t captured Curgen’s Hold. In fact, it’s still heavily defended. And my army is somewhat damaged after fighting off the air elemental and shrills. And, my army can’t move.

A bug.

It appears that my only option is to attack the city. Which was my original plan, but it now a suicidal idea, as my army needs to recover and reinforce after fighting off several waves of those beasties.

Let’s try again: nope, still can’t move.

New turn

New turn

New turn.

Still can’t move.

Bugger. When was my last backup save?


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Ele:FE – The Adventures of Nabeanice (Chapter 2)

Let me start by pointing out one of the many little ways in which this game is annoying: picking up loot. First of all, there’s a pop-up telling you that your hero has found something:


click ok

But of course, it doesn’t tell you what you’ve found: you have to first get rid of this redundant window and click ok. Then it will tell you what you have found, and, in an attempt to be  helpful, the game gives you the option of equipping it straight away:


Great. Do I want to equip it? Err, maybe?

Except that it gives no indication of how good the item is, or it it will interfere with your current kit. So you have to dismiss this window, and then click to bring up your heroes inventory and then decide:


Nope, I don’t want to equip it, as it stops me using my two handed magical staff.

Stupid game. Anyway, I was exploring and lands around Hadgast

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Ele:FE – The Adventures of Nabeanice (Chapter 1)


My evil wraith lady sovereign!

Elemental is a game I want to like. Perhaps I’m just to old to get sucked in properly? Perhaps my recent passion for Go has made me realise that most computer strategy games have very little strategy in them. Perhaps the game just isn’t very good. The first instalment, War of Magic, certainly wasn’t. I played it once and didn’t really enjoy it very much. But that was War of Magic. Since then, Elemental: Fallen Enchantress, and it has the guy behind CivIV:FfH2 involved, which is a game I really like (although haven’t played as much as I’d like). Fallen Enchantress can out a while ago, and has been through the usual cycle of game mechanic and balance changing patches. Now that v1.3 is out, Stardock have turned their attention to the next game in the series: Elemental: Legendary Heroes. And while the buzz around the beta seems to be pretty positive, I’m not really a fan of betas. So, I’m going to play Ele:FE instead!

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Ele:WoM – The Rebirth of Peashaskas (Chapter 7)

Hello. You rejoin me just as I’m doing a spot of gardening. Magical gardening. Probably better described as terraforming. Magical terraforming. I’m not really sure why all these spells are in the game (and a lot of them are available very early) as the AI seems to have enough trouble without human players creating and destroying mountains all over the place. And sadly, you can’t destroy enemy cities by plunging them into the sea. And I can’t think of a reason why you’d ever want to raise an island out of the sea: a waste of previous mana that could otherwise be used for casting that tediousarcane arrow spell again and again. And I don’t think mountains do anything (unlike say, Alpha Centauri, which had a whole weather system built in). But lets forget about that. I haven’t used these spells all game, and one of my cities is trying to expand up the side of the mountain. It looks messy. So…

Such powers, man should not weild.

Ka-boom. And Esuebark now has room to expand. Well, that was pointless. Continue reading

Ele:WoM – The Rebirth of Peashaskas (Chapter 6)

The map, Summer 219AC

Ok, I’m even starting to get tired of Elemental’s lovely cloth map: the city names are hard to read when you zoom out due to lack of contrast. And the national borders don’t show up very well. But I hope you can make out from the map that the Kraxis Empire is nearly no more. Just a few remaining settlements clinging on in the north. Here’s hoping I can finish them off. I’ve managed to research some weaponry, so my new troops should have more of a bite. It looks like warstaffs are the best available option. I wonder when the magic great swords of certain doom will make an appearance. And on the magic side of things (as this is, after all, a War of Magic) I think I finally have a replacement for arcane arrow, namely a touch of entropy. Sadly it uses quite a bit more mana, so I’d better capture some more shards.

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